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I wrote a piece about the value of mundane rituals and processes in games last year, which may be of interest: https://mediafoundry.talenthouse.com/post/everyday-rituals-and-processes

More recently, Deliver Us Mars was quite memorable for making the most of its shuttle launch sequence, by asking you to press all the buttons to complete the safety checks before takeoff. While other games might have sped through this stuff, I think it adds a lot to the sense that you're beginning a great journey where so many things could go wrong.

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